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Cancel vassal state civ 4

Vassal state surrender conditions. Ah yes, life was great. But then my long time friend and ally moctezuma was corrupted from the rightful ways of our lord yahweh by the evil hinduistic India (which by the way, somehow managed to get an empire times larger than mine without any wars.) And he declared war on me. For example: Monty become your Vassal and has 4 cities when he becomes your Vassal. Over time Monty grows his Civ to 8 cities total. If Monty looses 4 of his cities through war or culture flipping, he still has 4 cities left and cannot break the agreement. Dec 12,  · Why accept vassals? August 17, , To be short and blunt, I'm having a hard time understanding why, from a strategic point of view, taking on a vassal state is a good idea.

Cancel vassal state civ 4

[Aug 29,  · the #1 military civ saladin, who was my best friend for centuries decides to declare war on isabel and in turn saladin declares war on my ass. i have no chance against his military might, but i never thought we would fight because we were such good friends. so please, make it so that master can cancel vassal state if they want to. Apr 10,  · If i had known i couldn't cancel the vassal i wouldn't accept it and instead let the war run for the remainder of the game. But of course then that "poor once city civ" would become vassal to someone else and i would gain a "bonus war" with someone who otherwise never would declare war with me. Vassal state surrender conditions. Ah yes, life was great. But then my long time friend and ally moctezuma was corrupted from the rightful ways of our lord yahweh by the evil hinduistic India (which by the way, somehow managed to get an empire times larger than mine without any wars.) And he declared war on me. May 25,  · For Sid Meier's Civilization IV: Beyond the Sword on the PC, a GameFAQs message board topic titled "Attack vassal state?".Operating System: PC, MAC. For example: Monty become your Vassal and has 4 cities when he becomes your Vassal. Over time Monty grows his Civ to 8 cities total. If Monty looses 4 of his cities through war or culture flipping, he still has 4 cities left and cannot break the agreement. Dec 12,  · Why accept vassals? August 17, , To be short and blunt, I'm having a hard time understanding why, from a strategic point of view, taking on a vassal state is a good idea. | ] Cancel vassal state civ 4 The Vassal State grows in size AND population to a point where it has more than 50% of the master's size AND population. This is a two-part condition, so both parts have to be met in order for the vassal to regain its autonomy in this manner. The master demands a particular resource and the Vassal State refuses the master's request. the #1 military civ saladin, who was my best friend for centuries decides to declare war on isabel and in turn saladin declares war on my ass. i have no chance against his military might, but i never thought we would fight because we were such good friends. so please, make it so that master can cancel vassal state if they want to. For Sid Meier's Civilization IV: Beyond the Sword on the PC, a GameFAQs message board topic titled "Attack vassal state?". The less common method occurs during peacetime where a relatively small and weak Civ tries to partner up with a much more powerful Civ, and in exchange for protection agrees to become a Vassal State. A Civ which becomes a Vassal State during peace time is given the opportunity every 10 turns to end the agreement. Re: Vassal state surrender conditions I recently got into a war with Gustav, but since there was only one way for him to attack my empire, I was able to just stock up troops in that city. Eventually I managed to take about 4 galleys loaded wih troops around the backside of his empire and take a city, and then in the resulting confusion, capture. To be short and blunt, I'm having a hard time understanding why, from a strategic point of view, taking on a vassal state is a good idea. I've read the technical descriptions of what vassalage does for you, but I've not really seen a good description of why this is necessarily a good (or bad) decision. Vassal agreements signed in a state of mutual war, as part of a peace treaty, are considered capitulation and bind both parties. The agreement is terminated, however, if the vassal acquires 50% more land area than the master or the vassal loses half of the land it held when the agreement was signed. If that's wrong, Google "Civ 4 cheats" and it should tell you. Shift T also brings up an additional debug/cheat menu if you want to edit the game state and save as scenario or something. With WB when you click on painting a unit type then click on the map a left click adds and a right click subtracts. Vassalage is a legal civic in Civilization IV. Strategy Vassalage grants free experience points to new units and lowers unit support costs. Civilopedia Entry Vassalage is a feudal term referring to a person who enters a contract with his or her lord, agreeing to serve and protect the lord in. It didn’t particularly like one of my vassal states and decided to declare war on the vassal state, apparently not understanding that that was essentially declaring war on me. My experience is that unless you want to play total war monger, taking a vassal is not worth the trouble, since they seem to cause all manner of diplomatic problems. Version Six of the Civ IV Diplomatic Features mod will introduce a long-lost, much-requested feature from Civilization IV: Warlords - Vassalage. Upon the discovery of Guilds, you may become a feudal warlord, forcing your weaker opponents to surrender to your might and join your civilization as its vassal state. Civ 4, of course, has a lot more options, more customization and stuff built on top of it, what with mods and expansions, but Civ Rev still offers a different experience. I have a friend who has played Civ all his life, and to this day spends several hours each day playing Rhye's And Fall and whatnot, but he still prefers Rev for multiplayer. You'd expect a "+5 You freed us from evil tyranny" relationship modifier or something like that. Instead you get "-4 you declared war on our master" and other negative modifiers. In fact you'll be at war even after she's broken free, and you have to hope they are willing to accept peace (if they even talk to you). Your units heal at the same rate in a vassal state as if they were on your own land and your units can make use of the vassal's fortifications on their land. The strongest economic power of the master nation of the vassal is that they can demand the vassal hand over a resource, even if that is the only one that the vassal controls. Steam Workshop: Sid Meier's Civilization V. Adds Corporations to Civilization V, Brave New World. This mod provides an alternate way for your civilization to amass a fortune in Gold, including: 8 new Buildings, 1 enhanced - 7 new World W. Vassal states were introduced in Civ 4's first expansion, Warlords. One reason Civ 4 needed vassalage, and Civ 5 didn't, was a change in the condition for World Domination victory. In Civ 4, you needed to control 65% of the land in the world to win a Domination Victory. But actually conquering every last city of defeated opponents was tedious. The first expansion pack to Sid Meier's Civilization IV adds new concepts based on war dominance ("Great General" units and a "vassal state" system), as well as new civilizations and units. The second expansion pack, Sid Meier's Civilization IV: Beyond the Sword, released a year later, retained all.

CANCEL VASSAL STATE CIV 4

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